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Now Available Today on Steam!👇

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SAVE THE REEF, Blast THE FISH!


Blobkin Blaster is an action packed VR wave shooter/real-time strategy hybrid.

As Captain, you take command of your Blobkin, the mightiest, tiniest, defenders of the sea, in a fight for survival against mutated, polluted monsters of the deep. Build cannons, blow up fish, and collect trinkets all while restoring glory to the seas!

But be careful, your Blobkin are your ammo and health. If you run out of them, those monsters will come for you next!

*Requires a virtual headset

Follow our journey.

 
 

CONSERVATION INSPIRATION

As a Florida based company, we were inspired by the conservation efforts to protect our local coral reefs. Introduced illegally in the 1980s, Lionfish are known to wreck havoc along all Caribbean reefs. In fact, divers and local governments encourage you to hunt and eat them! We wanted to take it a step further and have you hunt them and all their polluted minions in VR.

These ecosystems are under constant threat. It’s our hope our little game inspires you a little more about what goes on beneath the waves and why it’s important to protect them

💙💧

About Brave Lunch

BraveLunch is led by Emmy-nominated creative director David Andrade and technologist Mark Olson. Collectively, David and Mark have worked in the media industry for over 20 years in interactive experiences, theme park visuals and TV effects. Their credits include Universal Studios Orlando, Walt Disney Imagineering, Chimelong Ocean Kingdom, Amazon Studios' Man in the High Castle, Silicon Valley and Sesame Street.

In 2017, David and his team were nominated for an Emmy and a Visual Effects Society award for their work on Man in the High Castle for CGI. In 2021, they were also nominated for a Themed Entertainment Association Award for their work on Universal Studios Orlando’s Bourne Stuntacular experience.

Based in Orlando, Florida and Calgary, Alberta, BraveLunch is a 15-person-strong animation and virtual reality studio working with some of the biggest names in entertainment. They announced their newest VR title, Blobkin Blaster, in 2020.

Contact

Inquiries: hi@bravelunch.com

Twitter: https://twitter.com/bravelunch

Request a key: keys@bravelunch.com

 

Features

  • Classic Wave-shooter with multiple challenging enemies and waves.

  • Mixed with real-time strategy building elements: cannons, decoys, supplies and more.

  • 6 zones to battle in.

  • Red-Tide mode, infinite, you-will-lose, combat against hoards of fish.

Release Date

August 19, 2021

Platforms

PC Virtual Reality, currently supporting Oculus Quest with Link, Oculus Rift, & Steam VR headsets (Vive, Cosmos, Index, Windows MR).

Credits 

Directors

David Andrade - Executive in Charge of Nothing

Jason Strong - Game Re-designer

Mark Olson - The Main Reason It Works

Michelle Starkovs - Director of Art & Magic

Art Team

Asia Ashley - Early Enemy Concepts

Ben McDougal - Tantilizing Texturer

Costas Frost - The Weaponizer

Ernest Ziegenfelder - 3D Character Artist

Giovanny Arce - Sculptor of Monsters

Josiah Poling - Meticulously Modelling Many Things

Mollie Hettinger - Keeper of Framerate

Animation Team

Alena Wagner - Animator of Friendlies

Andrew DiDomenico - Mover of Monsters

Evan Detwiler - Animator of Adversaries

Iliana Ortiz - Lord of Bones

Jennifer Braun - Bringing It All Together

Audio Team

Caleb Winters - Audibly Genius

Ben McDougal - Synth Music Surfer

Jill Blue - Local Blobkin

Engineering Team

Chris Andrade - Boss Fights Are His Fault

Chris Folea - The OG Designer

Josh Andrade - Particle Polisher

Support Team

Jhoao Cundari - Coffee Machine

Jodi Olson - Everyone's Friend, Payroll!

Juerg Grieder - Inspiration

Marc Gordon - Ideaman

Mitchel Sims - Graphic Goblin

Keith Morgan - Maker of Motions

Mara Gedvillas - Social Media Mismanager

Vanessa Seymour - Best Intern Ever

Seren Eve Andrade - Baby Manager

Thank Yous!

<3 to every mother, father, spouse and significant other who supported us along the way. We couldn't have done it without you!